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- Path: informatik.tu-muenchen.de!fischerj
- From: fischerj@informatik.tu-muenchen.de (Juergen "Rally" Fischer)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS frien
- Date: 8 Feb 1996 14:58:03 GMT
- Organization: Technische Universitaet Muenchen, Germany
- Distribution: world
- Message-ID: <4fd31r$jt5@sunsystem5.informatik.tu-muenchen.de>
- References: <4f6r3u$2db@sinsen.sn.no> <38232342@kone.fipnet.fi>
- NNTP-Posting-Host: hphalle4e.informatik.tu-muenchen.de
- Originator: fischerj@hphalle4e.informatik.tu-muenchen.de
-
-
- In article <38232342@kone.fipnet.fi>, "Jyrki Saarinen" <jsaarinen@kone.fipnet.fi> writes:
- |>
- |> > Hardware can't keep up with development, especially Amiga hardware. If
- |> > gfx-cards were standard, I would certainly use the system. But it is
- |> > too damn slow for graphics! Run a 256-colour workbench on a standard
- |> > Amiga chipset. It's not a pretty sight! IT IS SIMPLY NOT FAST ENOUGH!
- |> > You *have* to use some tricks to get an acceptable result!
-
- what trick for example ? you can't argue if you don't tell what
- you're arguing about.
- "Run a 256 color WB" is running a system screen, no copper fx or stuff.
- So opening a OS-screen will have no disadvantages in speed to a own
- copperlist (but lots of advantages).
-
- so what is your point ?
-
- |>
- |> Different matter what you are fighting about.
- |>
- |> Most demos/games nowadays could be done in a OS screen
- |> using QBlit() etc. without HW banging, with no speed loss
- |>
- |> -- _
- |> a Stellar programmer _ //
- |> "Amiga - back for the future" \X/
- ------------------------------------------------------------------------
- fischerj@Informatik.TU-Muenchen.DE (Juergen "Rally" Fischer) =:)
-
-